Maya 2015
Professional 3D modeling and animation tool.
What's New
Version 2015 (Service Pack 5):Note: This service pack is a full product install. Uninstall your existing Maya 2015 software before installing this service pack.
Animation Character
- BlendShape : Targets disappear after file save and reopen
- Fixed combine skinning option in Mesh > Combine tool
- inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved
Animation General
- Fixed crash when using the load-reference-check file callback
- Cluster, follical and blendshape connections cause crash in Maya 2015
- Painting weights on non-linear deformers causes vertices to pop
API .NET
- .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0
Dynamics
- Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene
ECS Interop
- Cannot transfer aux effector reach animation from Motionbuilder to Maya
Foundation
- Integrate OpenSSL 1.0.0n, which contains security fixes
Mental ray
- Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur)
- Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work)
- mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
Modeling
- Using Mesh > Combine with meshes that have creasing may cause a crash
- Some files which use legacy Boolean operations may crash when opening them on Windows 8
- Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya
nCloth
- Issue when using inputAttractMethod and animating the nucleus transform
Rendering
- The footPrintNode devkit example is now made simpler and demonstrates how to use MUIDrawManager to draw a simple locator in Viewport 2.0.
- The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls.
- Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s.
- MAYA-35460/ Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix.
- VSync will be automatically disabled when Maya starts up on Mac OS X
- The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own.
- Viewport 2.0 : geometry is drawn offset from the correct location
- Fixed performance issue when using a render override
- Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result
- Matte layer pass is black on Mac OS X and Linux
- Fixed a crash when using pre-callback of MHWRender::MShaderInstance
- Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used
- Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0
- Fixed a crash with image planes that use an image sequence
Scripting MEL
- When processing matrices, Maya crashes when using nested procedures
XGen
- Exporting XGen archives with underscores can invalidate the MEL file
Requirements
Intel, 64-bit processor
OS X 10.8.5 or later
Certified OpenGL graphics card
Three-button mouse
Maya 2015 (Full) for MAC
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