Maya 2015 (Full) for MAC      

Maya 2015 (Full) for MAC

Maya 2015 (Full) for MAC

Maya 2015

Professional 3D modeling and animation tool.

Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.

What's New

Version 2015 (Service Pack 5):

Note: This service pack is a full product install. Uninstall your existing Maya 2015 software before installing this service pack.

Animation Character
  • BlendShape : Targets disappear after file save and reopen
  • Fixed combine skinning option in Mesh > Combine tool
  • inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved
Animation General
  • Fixed crash when using the load-reference-check file callback
  • Cluster, follical and blendshape connections cause crash in Maya 2015
  • Painting weights on non-linear deformers causes vertices to pop
API .NET
  • .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0
Dynamics
  • Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene
ECS Interop
  • Cannot transfer aux effector reach animation from Motionbuilder to Maya
Foundation
  • Integrate OpenSSL 1.0.0n, which contains security fixes
Mental ray
  • Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur)
  • Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work)
  • mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
Modeling
  • Using Mesh > Combine with meshes that have creasing may cause a crash
  • Some files which use legacy Boolean operations may crash when opening them on Windows 8
  • Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya
nCloth
  • Issue when using inputAttractMethod and animating the nucleus transform
Rendering
  • The footPrintNode devkit example is now made simpler and demonstrates how to use MUIDrawManager to draw a simple locator in Viewport 2.0.
  • The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls.
  • Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s.
  • MAYA-35460/ Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix.
  • VSync will be automatically disabled when Maya starts up on Mac OS X
  • The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own.
  • Viewport 2.0 : geometry is drawn offset from the correct location
  • Fixed performance issue when using a render override
  • Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result
  • Matte layer pass is black on Mac OS X and Linux
  • Fixed a crash when using pre-callback of MHWRender::MShaderInstance
  • Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used
  • Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0
  • Fixed a crash with image planes that use an image sequence
Scripting MEL
  • When processing matrices, Maya crashes when using nested procedures
XGen
  • Exporting XGen archives with underscores can invalidate the MEL file

Requirements

Intel, 64-bit processor
OS X 10.8.5 or later
Certified OpenGL graphics card
Three-button mouse

Maya 2015 (Full) for MAC
Maya 2015 (Full) for MAC


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